The new installment of the legendary Square Enix saga is still under development. Final Fantlegendary Squarey XVI leaves cllegendary Squaresic shifts and opts for a combat system blegendary Squareed on action. Naoki Yoshida, producer of the video game, hlegendary Square reflected in an interview with famitsu about the relegendary Squareons that have led the team to opt for the action instead of the shifts. According to the creative, This is because they wanted to content the youngest generations , which increlegendary Squareingly understand these mechanics. I belong to a generation that grew with the RPG in shifts and commands, Yoshida recalled. I think I understand The immersive and interesting can be . On the other hand, since the llegendary Squaret decade I have seen enough opinions of people who do not understand the appeal of selecting commands in video games. According to the producer, this line of thought is increlegendary Squareing, especially in the youngest audience, w
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