On November 30, 2011, it was finally time with us, the hour of the twilight had come! Or otherwise formulated: Patch 4.3 for WOW: Cataclysm appeared. And the Zeroth heroes were hot for the new challenges. Finally, patch 4.2 was already five months old. Besides, it has been known for a while that it should now be void against death swing.
The contents of Patch 4.3 Hour of Twilight
In retrospect, patch 4.3 — at least on paper — is likely to be one of the fully packed content patches of wow history. But not all content and innovations were not taken with kiss hand. Here is the highlight features of Hour of Twilight :
New battles: Klachensele : Cataclysm's final raid of 10- and 25 players had the opportunity to carry the battle of the Wyrmruhtempel and beyond, as well as thrall and the dragon aspects to help the black dragon swarm for all times to destroy. 3 new heroic dungeons : end time, fountain of eternity and hour of twilight New Boss in Parade Fortress : Alibaba is a brand-new challenge for groups of 10 and 25 players who have achieved control over To Brad.
New Legendary for Rogues : The catches of the Ur father (a cool legendary quest series included): Rogue players are traveling through the continents to run crucial reconnaissance missions, thefts, infiltration and, of course, order guards. Successful rogues will receive a few dagger, which becomes more powerful, the further their carrier pursues the legendary quest series. On the zenith of their strength, they will be filled with both the malignant essence of the old gods and with the insane wrath of the black dragon swarm — and the one who leads them great power. New Feature: Transmogrification New feature: empty bearings New Feature: Ribbon Browser New challenges for the Dark Moon Memory Strongly adapted class balancing
The problems of patch 4.3
We have rummaged through the comment columns of various twilight news to patch 4.3 to help our own memories, for example here. The tenor in many comments:
The three new heroic dungeons are, as far as the degree of difficulty is a bad joke. Thanks to Schlachtzug browsers, the RAID challenges are also an unusually disappointing walk. At all, dragon soul is a disappointing RAID finale, the fight against death swing (and his back) is just annoying.
Why do so many of the endgame content of patch 4.3 actually play in north end areas? The class changes have confused the strength ratio properly. The losers found that of course only partially good — here DPS rankings from January 2012. The fun quest series for the rogues was of course only available to this. Stupid for all others with the class quests of the Legion's Order Hall, the Blizzard developers have made it better. PVP fans looked back in the tube.
The conclusion to patch 4.3
After many players at the beginning of Cataclysm were still scolded about how hard the group challenges of Cataclysm fail, the picture with patch 4.3 had completely turned. The dungeons and dragon souls were no longer an issue after a short time. Other motivating content was only in niche areas, for rogues and transmit collectors.
Since it did not help that the new extension MISTS OF PANDA RIA ultimately had to come until September 25, 2012, i.e. just under ten months after the release of patch 4.2. Stupid for those who had secured the Annual Pass to dust Diablo 3 for free.
Today, ten years later, we would be completely out of the cottage with a patch with three dungeons and a raid, that's why it was not forever! In 2021 even reality are patch-4.3 features such as transmogrification and the raid browser. Patch 4.3 was therefore an update with long-term effect.
The links marked are affiliate links. Affiliate links are no ads, as we are independent in the search and selection of the presented products. For product sales we receive a small commission, with which we partially finance the free content of the website.
Comments
Post a Comment