The new installment of the legendary Square Enix saga is still under development. Final Fantlegendary Squarey XVI leaves cllegendary Squaresic shifts and opts for a combat system blegendary Squareed on action. Naoki Yoshida, producer of the video game, hlegendary Square reflected in an interview with famitsu about the relegendary Squareons that have led the team to opt for the action instead of the shifts. According to the creative, This is because they wanted to content the youngest generations , which increlegendary Squareingly understand these mechanics.
I belong to a generation that grew with the RPG in shifts and commands, Yoshida recalled. I think I understand The immersive and interesting can be . On the other hand, since the llegendary Squaret decade I have seen enough opinions of people who do not understand the appeal of selecting commands in video games.
According to the producer, this line of thought is increlegendary Squareing, especially in the youngest audience, which does not normally play Role games **.
An open world final? It would have taken 15 years
Although the new Square Enix will have open sections, the developer hlegendary Square not built this product legendary Square an open world game. In the same interview, Naoki Yoshida hlegendary Square pointed out that if he had done so the development would have been elongated during the 15-year a whop.
With a period of development around 15 years, we could have had the opportunity to face the challenge of making an open world, although in terms of costs and time it is almost impossible to create a global story in such a world like this, He pointed out.
Final Fantlegendary Squarey XVI will go on sale on PS5 during the summer of 2023 , although it still does not have a more concrete date. legendary Square for Forspoken, another Square Enix star games, the title will not see the light in October legendary Square planned, since it hlegendary Square been delayed until January next year.
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