On the 13th, Overwatch 2, which announced a free service plan with the release date of the early access, released a short story and a background story video of the 34th new hero, Jungker Queen.
'Jungker Queen', which can be played directly in the beta test that can be participated from June 29, is an aggressive hero that stands out in the assault role group where the role of protecting allies has been mainly. He used his own daggers, axes, and guns to travel through the battlefield and rushed between the enemies to break down the camp.
In particular, Jungker Quinn is one of the heroes designed for the 5VS5 combat environment, following the new hero 'Sijeon' released in the beta test. About the background of the aggressive 'Jungker Queen' and the concerns about the assaulted hero for the new environment, 'Overwatch 2' chief heroes Zh Goodman and the chief narrative designer Gabin Ju-Pier I listened to the story.
Q. Jungker Quinn is a hero made with a 5-5 battlefield from the beginning. Compared to the existing 6-6 Overwatch heroes, I wonder what I worry about when developing.
= Jungker Queen was a hero who began to think from the early stages of Overwatch development, and it was a time when he was worried about how he could change the role of the tanker at the time and how to change the battle pattern. She can be said to be a hero who takes advantage of the aggressive aspect of the assault role and an aggressive play style.
In terms of gameplay, I wanted to design a junger queen, jump into the enemy camp and design it as a hero that fears the enemy through aggressive play. It was also hoped that this could help allies. The skill of the crying of the command is the ability to give allies a movement speed and defense, and I think that the entire team will be aggressively dive.
Q. In response to the 5V5 paradigm, Jungker Queen seems to have played the role of vanguard, rather than protecting allies and moving forward with allies. I wonder if this will be a characteristic of Jungker Queen, or if existing heroes and new heroes will play a similar role.
= It is difficult to predict the future exactly, but it is expected that interesting play will unfold. The play that can be similarly reminded is to maintain a stable dive with Linehard with a moving speed buff to Lucio, and the main tanker of the meta-rody that is often seen in the league is used as the main tanker, using May and Ripper to play the two companies. I think I can think of it. In a similar context, Jungker Queen is also expected to be able to play aggressively, even if he is not assassinating the enemy by teleportation.
The balance of heroes to take internally is to build an environment where you can use various strategies. In the future, you can add a hero similar to Jungker Queen, and if you are excessively powerful, you will try to take the overall direction of the overall direction, such as putting power on the side of the counter. I hope everyone can play in the way that everyone wants, and the counter can be combined in various ways.
Q. I think that it is excessively concentrated in the useful characters of existing heroes, such as bleeding, heelvan, vampire (recovery), allied speed/armor buff, and enemy. I wonder if there was no problem in the balancing test.
= Thanks to the balancing work was particularly difficult. The most demanding of them was not because of the utility, but the passive that restores the strength while attacking the opponent. It was tricky.
There is no big problem in terms of utility such as heelvans and speed buffs. It is a very powerful technology to restrict the recovery of the opponent, but it is limited to the ultimate, and the performance is weaker than the road hog. Compared to other heroes with similar abilities, I wanted to balance it ultimately by adjusting some weakened.
Q. I wonder what kind of connection between Jungker Queen makes the story in PVE content that will be introduced next year. Can you give a slight hint?
As it is too early to talk about PVE, I would like to tell you how the junger queen can melt in the Overwatch worldview that players know.
Jungker Quinn is a radical and great hero who can change the area into a battlefield according to his choice wherever he goes. She had guts where she sat down, and she had guts that she believed that she could dominate the desired people where she was knowing or not. Her weapons are named after her name, and her sized knife is called Gracie and Ax Carnage.
In the story, she is somewhat uncomfortable with Junk Rat and Roadhog, and you can't spoil with Leskingball, but the story is intertwined. She is looking forward to showing her appearance in the worldview of Overwatch.
** Q. Is there a unique gimmick that can only be seen if you organize teams with members of the same garbage village (EX junklet, Roadhog)?
= This is also said in a line that is not a spoiler, and a lot of lines related to the jungker queen were added to the trash village battlefield. In fact, you will be able to see the interesting metabolic interaction between Jungker Queen, Junkrat, Roadhog, and Lekking Ball.
Q. Does the call of command only apply nearby like Lucio? I wonder if it is the concept of buffs that are maintained for a certain time.
The call of the command is set to 20m wider than Lucy's buff, and it is effective by checking allied heroes within that radius. Allies within the range will get buffs for 4 seconds.
** Q. You can draw your opponent with a sized knife. If you have the same mechanism, is it possible to play a strategic play to use the direction shift?
= Jungker Queen's cogal is a mechanism that pulls a certain distance in the direction of Jungker Queen when it is recovered after it is recovered. For example, if Roadhog's hook chain can draw an enemy at a certain distance to his front, the jungker queen's cog is a projectile, so it can fit the enemy at a longer distance. However, wherever you are, you can pull it to the same distance, so you can pull a little bit of a long range.
If there is a pit between the enemy in the middle and the junger queen, you may be able to fall by pulling the enemy. And you can use more fun skills, but it's also possible to turn off the back of the junger queen. Very dynamic and interesting play will be possible.
Q. I wonder if the ultimate is impossible to stop immediately after the trigger.
In terms of casting, it is impossible to stop or change direction once after the start of the rush. If you press the ultimate, there is a preparation operation until you go forward.
Q. Based on the current Overwatch League, assault heroes are often used to hold or give barriers. Jungker Quinn is very aggressive compared to the heroes, and I wonder how you can melt in the current meta.
= As mentioned above, I hope every hero will have strategic advantages and disadvantages. Jungker Quinn has no barriers, but he's not a support role, but he has the ability to give a buff.
It may be a tricky task in the actual balancing process, but the big direction is that the advantages and disadvantages of heroes' unique abilities melt into the strategy. You can't use the barrier like Zarya, but it's also a fun element to see how you can solve it in your own way. I'm curious about what creative players will play.
In addition, I played with Moira with Jungker Queen internally, and I could actually feel new pleasure in terms of speed. Jungker Queen was able to destroy the enemy camp with a rush, and at the same time, he was able to lead the battle using maneuverability.
Q. The story of Overwatch 1 has been distributed not only in in-game but also in novels and cartoons. Can Overwatch 2's PVE Story understand after digesting all of these other media content?
It's early to talk about PVE, but one thing I can say is that I will talk a lot through PVP. Among the many factors that were interesting in the development of Overwatch 2, the interaction metabolism between each hero exploded. If there were about 1,200 hero interaction ambassadors in the existing Overwatch, a total of 1,800 new ambassadors were added in Overwatch 2. If you look at the total number of lines, it is expected to be about 25,000. In the future, I will try to solve the story in various ways.
Q. Lastly, please ask Korean Overwatch fans.
I sincerely thank all Korean fans, and I am grateful enough to express enough of the part that always plays and opinions. In addition, I would like to thank you for sending various feedback and support from the contents of the work to the development of the story.
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